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Senior Game Designer

JEFFERSON ROMEU

Specialized in designing and balancing combat, progression, and economy systems to create engaging loops and long-term retention.

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ARTISTIC APPROACH

My game design ensures that each game has unique gameplay elements, making it stand out in the market.

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EXPERIENCE CENTERED DESIGN

I create game mechanics that express the core experience of the game, bringing the true sensation of its purpose.

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REFINED GAMEPLAY

I have a critical eye for game feel, ensuring that every mechanic, is precise, responsive, and immersive.

MAIN PROJECTS

01

ROGUELITE

GENRE: ROGUELITE

ENGINE: UNREAL ENGINE 5

PLATFORMS: STEAM

RELEASE DATE: TO BE ANNOUNCED

ROLE: SENIOR GAME DESIGNER

  • Combat Design: Balanced attacks (damage, debuffs, rate, range).

  • Character & Enemy Stats: Defined core attributes and scaling.

  • Game Economy: Designed items, rarities, pricing, and drops.

  • Loot Systems: Defined reward loops and drop logic.

  • Wave Progression: Structured enemy waves and difficulty pacing.

  • Run Structure: Designed spawn timing and in-run events.

  • Events & Goals: Implemented missions and achievements.

02

ADVENTURE

GENRE: ACTION ADVENTURE

ENGINE: UNREAL ENGINE 4

PLATFORMS: PS5, X BOX, NINTENDO SWITCH, STEAM

RELEASE DATE: DECEMBER 2024

ROLE: SENIOR GAME DESIGNER

  • Created the Game Design Document, defining the game's rules

  • Designed Ladybug and Cat Noir’s gameplay mechanics

  • Defined and balanced enemy behaviors, adjusting parameters and states

  • Developed and balanced the economy

  • Built level blockings and mentored three game designers

03

ADVENTURE

GENRE: ACTION ADVENTURE

ENGINE: UNREAL ENGINE 4

PLATFORMS: PS5, X BOX, NINTENDO SWITCH, STEAM

RELEASE DATE: NOVEMBER 2023

ROLE: SENIOR GAME DESIGNER

  • Tested and adjusted mechanics for the playable character

  • Designed puzzles, setting their pacing and difficulty

  • Developed guitar and dance minigames

  • Managed the game's economy by balancing collectible distribution

  • Created level design blocking for four semi-open world platform levels

WORKS SUMMARY

  • Work with mundial popular brands, like Miraculous and Trolls

  • More than 12 games created

  • 7+ years of game industry experience

  • Develop different types of game genres

  • Experience with AA games

  • Softwares expertise (Adobe, UE5, Unity, DOCs) 

  • Multi talent, having abilities with narrative, programming, 3D, animation

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